20 reviews for 3ds Max Modeling for Games Insider’s Guide to Game Character, Vehicle, and Environment Modeling Volume I: 1 : Gahan, Andrew: Libros – Amazon
Rated 5 out of 5
Nicholas –
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don’t have enough meat. They just don’t hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.I can’t wait to read the next volume.
Rated 5 out of 5
Nicholas –
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don’t have enough meat. They just don’t hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.I can’t wait to read the next volume.
Rated 5 out of 5
Eu –
Tanto para personas que quieran iniciarse en 3Ds Max como para aquellos que ya tienen algo de experiencia este libro es muy bueno. Los capítulos son muy completos, te explica todo el proceso muy detalladamente para que puedas hacerlo con el ordenador a la par que lo lees.Además de la parte de modelado el libro también incluye recomendaciones para iniciarse en el mundo de los videojuegos (portfolio, foros, entrevistas, etc).El libro está en inglés, escrito de una forma muy cercana y fácil de entender, para aquellos que se defiendan con el idioma no debería suponer un problema.Es el libro más didáctico, detallado y completo que he encontrado sobre el tema, sobre todo para iniciarse en el mundillo de 3Ds Max.
Rated 5 out of 5
Eu –
Tanto para personas que quieran iniciarse en 3Ds Max como para aquellos que ya tienen algo de experiencia este libro es muy bueno. Los capítulos son muy completos, te explica todo el proceso muy detalladamente para que puedas hacerlo con el ordenador a la par que lo lees.Además de la parte de modelado el libro también incluye recomendaciones para iniciarse en el mundo de los videojuegos (portfolio, foros, entrevistas, etc).El libro está en inglés, escrito de una forma muy cercana y fácil de entender, para aquellos que se defiendan con el idioma no debería suponer un problema.Es el libro más didáctico, detallado y completo que he encontrado sobre el tema, sobre todo para iniciarse en el mundillo de 3Ds Max.
Rated 5 out of 5
Jose Luis –
Es un libro estupendo para introducirse en el modelado para videojuegos, o para repasarlo si ya estmaos metidos en ello. Incluye guias paso a paso, consejos muy útiles, diferentes técnicas… En general cubre la mayoría de elementos necesarios para el modelado 3D para videojuegos (LODs, Normal Mapping, high y low poly, etc.). Eso si, está en inglés, así que si eso supone un problema mejor busca otro libro.
Rated 5 out of 5
Jose Luis –
Es un libro estupendo para introducirse en el modelado para videojuegos, o para repasarlo si ya estmaos metidos en ello. Incluye guias paso a paso, consejos muy útiles, diferentes técnicas… En general cubre la mayoría de elementos necesarios para el modelado 3D para videojuegos (LODs, Normal Mapping, high y low poly, etc.). Eso si, está en inglés, así que si eso supone un problema mejor busca otro libro.
Rated 5 out of 5
Mark Chadaway –
fast delivery and good quality
Rated 5 out of 5
A. M. Hernandez –
If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product (especially for game development). 3ds Max Modeling for Games shows you how to do some basic (and not so basic) modeling tasks in the app. I found the instruction to be detailed and clear, though at times it can be very specific to the package.So what does Andrew Gahan show you here? Well, he goes through some basics of working with the 3ds Max interface, terminology for game art, and texturing. Then he shows how to create, unwrap, and texture a simple model. Creating a more complex model (sort of a floor sweeper thing), vegetation and alpha maps, a low-poly vehicle, normal mapping techniques, an entire 3D environment, and finally a high and low poly character. Quite a good assortment of chapters and each one was fully fleshed out.I did appreciate that the author goes through each step, even simple stuff other books may gloss over. In some cases, as I started reading I was questioning the method he was using, but eventually he made it work. While the text is very focused on the one specific application, I do think that artists (or aspiring artists) could glean knowledge from the techniques and apply them to other packages. However, this would not be the first book I went to if I was using Maya or whatever.Overall I feel like I learned a couple neat tricks, and after reading the book I feel a little more confident in my modeling skills. Will really need to put this to the test soon, as I’ve been dying to create some nice art to work with building graphic demos and whatnot. Looking at programmer art all day is just not as motivating. I have plans of creating a realistic-style apartment, and I think it’s something reasonable to get finished. Down the road, I’d love to do a full character, but I’ve always struggled with this in the past. At least now that I’ve switched to Unreal, I can free up some of my effort to focus on art since I know the engine will support whatever I throw in there (and make it look good!). Looking forward to checking the Volume II in the series shortly.
Rated 5 out of 5
A. M. Hernandez –
If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product (especially for game development). 3ds Max Modeling for Games shows you how to do some basic (and not so basic) modeling tasks in the app. I found the instruction to be detailed and clear, though at times it can be very specific to the package.So what does Andrew Gahan show you here? Well, he goes through some basics of working with the 3ds Max interface, terminology for game art, and texturing. Then he shows how to create, unwrap, and texture a simple model. Creating a more complex model (sort of a floor sweeper thing), vegetation and alpha maps, a low-poly vehicle, normal mapping techniques, an entire 3D environment, and finally a high and low poly character. Quite a good assortment of chapters and each one was fully fleshed out.I did appreciate that the author goes through each step, even simple stuff other books may gloss over. In some cases, as I started reading I was questioning the method he was using, but eventually he made it work. While the text is very focused on the one specific application, I do think that artists (or aspiring artists) could glean knowledge from the techniques and apply them to other packages. However, this would not be the first book I went to if I was using Maya or whatever.Overall I feel like I learned a couple neat tricks, and after reading the book I feel a little more confident in my modeling skills. Will really need to put this to the test soon, as I’ve been dying to create some nice art to work with building graphic demos and whatnot. Looking at programmer art all day is just not as motivating. I have plans of creating a realistic-style apartment, and I think it’s something reasonable to get finished. Down the road, I’d love to do a full character, but I’ve always struggled with this in the past. At least now that I’ve switched to Unreal, I can free up some of my effort to focus on art since I know the engine will support whatever I throw in there (and make it look good!). Looking forward to checking the Volume II in the series shortly.
Rated 5 out of 5
Mark Chadaway –
fast delivery and good quality
Rated 5 out of 5
Juan S. –
Yes it did, it open my imagination like I was a kid again. Love it.
Rated 5 out of 5
Juan S. –
Yes it did, it open my imagination like I was a kid again. Love it.
Rated 5 out of 5
David –
Delivery was on time and book was needed for school so it was a big deal
Rated 5 out of 5
Devastator06 –
good book
Rated 5 out of 5
Devastator06 –
good book
Rated 5 out of 5
David –
Delivery was on time and book was needed for school so it was a big deal
Rated 5 out of 5
JP –
the headline says it all. It’s great for beginners in the 3ds max world. it’s very easy to understand, andrew gahan really knows about this, his portfolio is awesome
Rated 5 out of 5
JP –
the headline says it all. It’s great for beginners in the 3ds max world. it’s very easy to understand, andrew gahan really knows about this, his portfolio is awesome
Rated 5 out of 5
W. Adlani –
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future.You’ll get plenty of insight of how things work and how one should approach creating assets, etc.Beginning with a basic tutorial, leading onto more advanced techniques such as normal mapping;by the end you should feel entirely more confident to attempt your own endeavours. Mind you, since it is a book, it lacks the nuances that only a video tutorial can illuminate.Either way, recommended for novices and elites (transfering or focusing their skill in an established manner, elites know that there are almost inifinite ways to achieve the same things from bad to excellent, from my experience, the book’s techniques are excellent).Good book, good supporting material (although my 3DS max 2010 could not open the given files so be warned).Well written, clear and as concise as a possible.
Rated 5 out of 5
W. Adlani –
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future.You’ll get plenty of insight of how things work and how one should approach creating assets, etc.Beginning with a basic tutorial, leading onto more advanced techniques such as normal mapping;by the end you should feel entirely more confident to attempt your own endeavours. Mind you, since it is a book, it lacks the nuances that only a video tutorial can illuminate.Either way, recommended for novices and elites (transfering or focusing their skill in an established manner, elites know that there are almost inifinite ways to achieve the same things from bad to excellent, from my experience, the book’s techniques are excellent).Good book, good supporting material (although my 3DS max 2010 could not open the given files so be warned).Well written, clear and as concise as a possible.
Nicholas –
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don’t have enough meat. They just don’t hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.I can’t wait to read the next volume.
Nicholas –
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don’t have enough meat. They just don’t hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.I can’t wait to read the next volume.
Eu –
Tanto para personas que quieran iniciarse en 3Ds Max como para aquellos que ya tienen algo de experiencia este libro es muy bueno. Los capítulos son muy completos, te explica todo el proceso muy detalladamente para que puedas hacerlo con el ordenador a la par que lo lees.Además de la parte de modelado el libro también incluye recomendaciones para iniciarse en el mundo de los videojuegos (portfolio, foros, entrevistas, etc).El libro está en inglés, escrito de una forma muy cercana y fácil de entender, para aquellos que se defiendan con el idioma no debería suponer un problema.Es el libro más didáctico, detallado y completo que he encontrado sobre el tema, sobre todo para iniciarse en el mundillo de 3Ds Max.
Eu –
Tanto para personas que quieran iniciarse en 3Ds Max como para aquellos que ya tienen algo de experiencia este libro es muy bueno. Los capítulos son muy completos, te explica todo el proceso muy detalladamente para que puedas hacerlo con el ordenador a la par que lo lees.Además de la parte de modelado el libro también incluye recomendaciones para iniciarse en el mundo de los videojuegos (portfolio, foros, entrevistas, etc).El libro está en inglés, escrito de una forma muy cercana y fácil de entender, para aquellos que se defiendan con el idioma no debería suponer un problema.Es el libro más didáctico, detallado y completo que he encontrado sobre el tema, sobre todo para iniciarse en el mundillo de 3Ds Max.
Jose Luis –
Es un libro estupendo para introducirse en el modelado para videojuegos, o para repasarlo si ya estmaos metidos en ello. Incluye guias paso a paso, consejos muy útiles, diferentes técnicas… En general cubre la mayoría de elementos necesarios para el modelado 3D para videojuegos (LODs, Normal Mapping, high y low poly, etc.). Eso si, está en inglés, así que si eso supone un problema mejor busca otro libro.
Jose Luis –
Es un libro estupendo para introducirse en el modelado para videojuegos, o para repasarlo si ya estmaos metidos en ello. Incluye guias paso a paso, consejos muy útiles, diferentes técnicas… En general cubre la mayoría de elementos necesarios para el modelado 3D para videojuegos (LODs, Normal Mapping, high y low poly, etc.). Eso si, está en inglés, así que si eso supone un problema mejor busca otro libro.
Mark Chadaway –
fast delivery and good quality
A. M. Hernandez –
If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product (especially for game development). 3ds Max Modeling for Games shows you how to do some basic (and not so basic) modeling tasks in the app. I found the instruction to be detailed and clear, though at times it can be very specific to the package.So what does Andrew Gahan show you here? Well, he goes through some basics of working with the 3ds Max interface, terminology for game art, and texturing. Then he shows how to create, unwrap, and texture a simple model. Creating a more complex model (sort of a floor sweeper thing), vegetation and alpha maps, a low-poly vehicle, normal mapping techniques, an entire 3D environment, and finally a high and low poly character. Quite a good assortment of chapters and each one was fully fleshed out.I did appreciate that the author goes through each step, even simple stuff other books may gloss over. In some cases, as I started reading I was questioning the method he was using, but eventually he made it work. While the text is very focused on the one specific application, I do think that artists (or aspiring artists) could glean knowledge from the techniques and apply them to other packages. However, this would not be the first book I went to if I was using Maya or whatever.Overall I feel like I learned a couple neat tricks, and after reading the book I feel a little more confident in my modeling skills. Will really need to put this to the test soon, as I’ve been dying to create some nice art to work with building graphic demos and whatnot. Looking at programmer art all day is just not as motivating. I have plans of creating a realistic-style apartment, and I think it’s something reasonable to get finished. Down the road, I’d love to do a full character, but I’ve always struggled with this in the past. At least now that I’ve switched to Unreal, I can free up some of my effort to focus on art since I know the engine will support whatever I throw in there (and make it look good!). Looking forward to checking the Volume II in the series shortly.
A. M. Hernandez –
If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product (especially for game development). 3ds Max Modeling for Games shows you how to do some basic (and not so basic) modeling tasks in the app. I found the instruction to be detailed and clear, though at times it can be very specific to the package.So what does Andrew Gahan show you here? Well, he goes through some basics of working with the 3ds Max interface, terminology for game art, and texturing. Then he shows how to create, unwrap, and texture a simple model. Creating a more complex model (sort of a floor sweeper thing), vegetation and alpha maps, a low-poly vehicle, normal mapping techniques, an entire 3D environment, and finally a high and low poly character. Quite a good assortment of chapters and each one was fully fleshed out.I did appreciate that the author goes through each step, even simple stuff other books may gloss over. In some cases, as I started reading I was questioning the method he was using, but eventually he made it work. While the text is very focused on the one specific application, I do think that artists (or aspiring artists) could glean knowledge from the techniques and apply them to other packages. However, this would not be the first book I went to if I was using Maya or whatever.Overall I feel like I learned a couple neat tricks, and after reading the book I feel a little more confident in my modeling skills. Will really need to put this to the test soon, as I’ve been dying to create some nice art to work with building graphic demos and whatnot. Looking at programmer art all day is just not as motivating. I have plans of creating a realistic-style apartment, and I think it’s something reasonable to get finished. Down the road, I’d love to do a full character, but I’ve always struggled with this in the past. At least now that I’ve switched to Unreal, I can free up some of my effort to focus on art since I know the engine will support whatever I throw in there (and make it look good!). Looking forward to checking the Volume II in the series shortly.
Mark Chadaway –
fast delivery and good quality
Juan S. –
Yes it did, it open my imagination like I was a kid again. Love it.
Juan S. –
Yes it did, it open my imagination like I was a kid again. Love it.
David –
Delivery was on time and book was needed for school so it was a big deal
Devastator06 –
good book
Devastator06 –
good book
David –
Delivery was on time and book was needed for school so it was a big deal
JP –
the headline says it all. It’s great for beginners in the 3ds max world. it’s very easy to understand, andrew gahan really knows about this, his portfolio is awesome
JP –
the headline says it all. It’s great for beginners in the 3ds max world. it’s very easy to understand, andrew gahan really knows about this, his portfolio is awesome
W. Adlani –
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future.You’ll get plenty of insight of how things work and how one should approach creating assets, etc.Beginning with a basic tutorial, leading onto more advanced techniques such as normal mapping;by the end you should feel entirely more confident to attempt your own endeavours. Mind you, since it is a book, it lacks the nuances that only a video tutorial can illuminate.Either way, recommended for novices and elites (transfering or focusing their skill in an established manner, elites know that there are almost inifinite ways to achieve the same things from bad to excellent, from my experience, the book’s techniques are excellent).Good book, good supporting material (although my 3DS max 2010 could not open the given files so be warned).Well written, clear and as concise as a possible.
W. Adlani –
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future.You’ll get plenty of insight of how things work and how one should approach creating assets, etc.Beginning with a basic tutorial, leading onto more advanced techniques such as normal mapping;by the end you should feel entirely more confident to attempt your own endeavours. Mind you, since it is a book, it lacks the nuances that only a video tutorial can illuminate.Either way, recommended for novices and elites (transfering or focusing their skill in an established manner, elites know that there are almost inifinite ways to achieve the same things from bad to excellent, from my experience, the book’s techniques are excellent).Good book, good supporting material (although my 3DS max 2010 could not open the given files so be warned).Well written, clear and as concise as a possible.