Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games Grey, Spencer: Libros – Amazon.es
4 reviews for Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games Grey, Spencer: Libros – Amazon.es
Rated 5 out of 5
Mark BernerMark Berner –
This book does a good job of walking you through a step-by-step process of modeling, texturing, and animating your own assets in Blender, then importing them into Unity and building a game with them. It serves as a quick introduction to the myriad tools available to you as a game developer. It doesn’t attempt to give you an in-depth understanding of these tools. Rather it gives you just enough to get started exploring and learning on your own.I completed the whole thing and attached a screenshot of my game to this review. It took me about four months of dedicating a few hours a week to it.There are a few areas where it could be improved in future revisions. My top suggestion would be to get each asset working in the game as they’re created. First you would create the basic character controller where the character is just a capsule. The build the walls and floors and import them into the level. Then create the basic door and get it to open when the character triggers the collider. Then do the same with the advanced door. Then the bridge. Then model the character and animate him. Then create the turrets,. Then make the turrets and player shoot each other. That would give the reader the satisfaction of seeing their work in action before moving on to the next thing. As the book stands, it can be frustrating to take an asset that you created months ago and get it working in the game for the first time.Overall this is a great book and I highly recommend it for anyone getting started with Unity and Blender. Other books about Blender assume you’re using it to make an animated film. Other books about Unity assume you’re getting your assets from somewhere else. It’s nice to have a book focused on bringing the two together and doing everything yourself.
Rated 5 out of 5
Mark BernerMark Berner –
This book does a good job of walking you through a step-by-step process of modeling, texturing, and animating your own assets in Blender, then importing them into Unity and building a game with them. It serves as a quick introduction to the myriad tools available to you as a game developer. It doesn’t attempt to give you an in-depth understanding of these tools. Rather it gives you just enough to get started exploring and learning on your own.I completed the whole thing and attached a screenshot of my game to this review. It took me about four months of dedicating a few hours a week to it.There are a few areas where it could be improved in future revisions. My top suggestion would be to get each asset working in the game as they’re created. First you would create the basic character controller where the character is just a capsule. The build the walls and floors and import them into the level. Then create the basic door and get it to open when the character triggers the collider. Then do the same with the advanced door. Then the bridge. Then model the character and animate him. Then create the turrets,. Then make the turrets and player shoot each other. That would give the reader the satisfaction of seeing their work in action before moving on to the next thing. As the book stands, it can be frustrating to take an asset that you created months ago and get it working in the game for the first time.Overall this is a great book and I highly recommend it for anyone getting started with Unity and Blender. Other books about Blender assume you’re using it to make an animated film. Other books about Unity assume you’re getting your assets from somewhere else. It’s nice to have a book focused on bringing the two together and doing everything yourself.
Rated 5 out of 5
Marcos M. –
What I like about this book is a link where I can watch videos on YouTube about how the scripts are encoded to make it easier for me to learn it instead of following the text, which comes out a little ambiguous because I have little coding experience. This book is written for those who know the C# programming language because the Unity video game engine is of this language. No prior knowledge of Unity and Blender is required to do the small project of this book because it explains the necessary steps for newbies of these programs that are free and accessible to the public for aspiring to create a video game for free. The book is accompanied by many images clarifying the facts of the modeling, the settings to make it easy to follow up on the creation of the small project.
Rated 5 out of 5
Marcos M. –
What I like about this book is a link where I can watch videos on YouTube about how the scripts are encoded to make it easier for me to learn it instead of following the text, which comes out a little ambiguous because I have little coding experience. This book is written for those who know the C# programming language because the Unity video game engine is of this language. No prior knowledge of Unity and Blender is required to do the small project of this book because it explains the necessary steps for newbies of these programs that are free and accessible to the public for aspiring to create a video game for free. The book is accompanied by many images clarifying the facts of the modeling, the settings to make it easy to follow up on the creation of the small project.
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Mark BernerMark Berner –
This book does a good job of walking you through a step-by-step process of modeling, texturing, and animating your own assets in Blender, then importing them into Unity and building a game with them. It serves as a quick introduction to the myriad tools available to you as a game developer. It doesn’t attempt to give you an in-depth understanding of these tools. Rather it gives you just enough to get started exploring and learning on your own.I completed the whole thing and attached a screenshot of my game to this review. It took me about four months of dedicating a few hours a week to it.There are a few areas where it could be improved in future revisions. My top suggestion would be to get each asset working in the game as they’re created. First you would create the basic character controller where the character is just a capsule. The build the walls and floors and import them into the level. Then create the basic door and get it to open when the character triggers the collider. Then do the same with the advanced door. Then the bridge. Then model the character and animate him. Then create the turrets,. Then make the turrets and player shoot each other. That would give the reader the satisfaction of seeing their work in action before moving on to the next thing. As the book stands, it can be frustrating to take an asset that you created months ago and get it working in the game for the first time.Overall this is a great book and I highly recommend it for anyone getting started with Unity and Blender. Other books about Blender assume you’re using it to make an animated film. Other books about Unity assume you’re getting your assets from somewhere else. It’s nice to have a book focused on bringing the two together and doing everything yourself.
Mark BernerMark Berner –
This book does a good job of walking you through a step-by-step process of modeling, texturing, and animating your own assets in Blender, then importing them into Unity and building a game with them. It serves as a quick introduction to the myriad tools available to you as a game developer. It doesn’t attempt to give you an in-depth understanding of these tools. Rather it gives you just enough to get started exploring and learning on your own.I completed the whole thing and attached a screenshot of my game to this review. It took me about four months of dedicating a few hours a week to it.There are a few areas where it could be improved in future revisions. My top suggestion would be to get each asset working in the game as they’re created. First you would create the basic character controller where the character is just a capsule. The build the walls and floors and import them into the level. Then create the basic door and get it to open when the character triggers the collider. Then do the same with the advanced door. Then the bridge. Then model the character and animate him. Then create the turrets,. Then make the turrets and player shoot each other. That would give the reader the satisfaction of seeing their work in action before moving on to the next thing. As the book stands, it can be frustrating to take an asset that you created months ago and get it working in the game for the first time.Overall this is a great book and I highly recommend it for anyone getting started with Unity and Blender. Other books about Blender assume you’re using it to make an animated film. Other books about Unity assume you’re getting your assets from somewhere else. It’s nice to have a book focused on bringing the two together and doing everything yourself.
Marcos M. –
What I like about this book is a link where I can watch videos on YouTube about how the scripts are encoded to make it easier for me to learn it instead of following the text, which comes out a little ambiguous because I have little coding experience. This book is written for those who know the C# programming language because the Unity video game engine is of this language. No prior knowledge of Unity and Blender is required to do the small project of this book because it explains the necessary steps for newbies of these programs that are free and accessible to the public for aspiring to create a video game for free. The book is accompanied by many images clarifying the facts of the modeling, the settings to make it easy to follow up on the creation of the small project.
Marcos M. –
What I like about this book is a link where I can watch videos on YouTube about how the scripts are encoded to make it easier for me to learn it instead of following the text, which comes out a little ambiguous because I have little coding experience. This book is written for those who know the C# programming language because the Unity video game engine is of this language. No prior knowledge of Unity and Blender is required to do the small project of this book because it explains the necessary steps for newbies of these programs that are free and accessible to the public for aspiring to create a video game for free. The book is accompanied by many images clarifying the facts of the modeling, the settings to make it easy to follow up on the creation of the small project.